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vlucas a day ago

Nice find!

Apple's new glass UI seems to draw a lot of ire, but I... kinda like it? It feels like the OS has some actual personality again instead of just being flat and boring. I can visually tell the size of click targets now and the buttons are finally visually distinct from text again. I view it as a welcome change. It's not just "nostalgia" either. It has actual utility.

I installed the iOS 26 Beta to test some things on the websites I maintain in advance of it going public, and while there are some issues here and there I think the overall direction to add more personality back into the OS is a good one. Normies will love it.

latexr 7 hours ago | parent | next [-]

> Apple's new glass UI seems to draw a lot of ire

Some of it is because of looks, but the overwhelming majority of criticism is due to bugs and legibility and accessibility issues. Liquid Glass is at best half-baked, especially on macOS. It got tweaked so much from their WWDC presentation, you can tell it was rushed and no one really thought it through.

As a short example, go into System Settings, do a search, then scroll the view and look at the search bar. Or go into a folder, scroll it, and watch the contents screw with the title.

> Normies will love it.

Here’s a sample of one hating it.

https://www.threads.com/@chrispirillo/post/DOpUPrIiYdX

presbyterian a day ago | parent | prev | next [-]

I like the glass effects and aesthetics, but I think the functionality in a lot of the apps isn't as good as it was. A lot of things that were easy-to-reach buttons are now tucked away in menus, and harder to find.

dmix a day ago | parent | next [-]

That always depends on how difficult discoverability is. For example if you're designing for something like Apple Watch there's very limited place for stuff, so you either pack it or you find ways to only show what's most important, using gestures or menus to do other stuff.

Mobile apps having less UI elements immediately visible is not all bad. The hard part of new UX concepts like the new iOS camera button sliding feature is that it's new. Users aren't immediately familiar with it. Not every OS functionality uses it consistently. Etc.

It's probably better to wait a year or two before critiquing Liquid Glass. Change is always risky and takes time to fully roll out and the ecosystem to adopt it widely.

presbyterian 2 hours ago | parent [-]

> It's probably better to wait a year or two before critiquing Liquid Glass.

Releasing a broken operating system with "it'll be better in a year or two" simply doesn't work for me. If things haven't improved by the time Sequoia is EOL (which they very well me, I'm about 50/50 on it right now), I'm just going to move to Linux.

dmix 37 minutes ago | parent [-]

Fair enough, change is annoying to users, plus at the same time there's huge overhead keeping a beta queued up for a year+ while everything slow moves over to a new theme. While management wants something new right away. So it's a difficult compromise I'm sure every frontend dev has had to deal with.

Apple's ecosystem tends to to quickly adapt to new UX. Slightly faster than Android.

deanc a day ago | parent | prev [-]

I noticed this in safari where the bookmark icon used to be one click was now two. Fortunately you can change it back in the settings by switching the tab layout (whatever that means)

OsrsNeedsf2P a day ago | parent | prev | next [-]

> I can visually tell the size of click targets now and the buttons are finally visually distinct from text

The bar is high

vlucas a day ago | parent [-]

True, but Apple did this to themselves. Their flat UI also drew a lot of ire for this initially, especially from accessibility concerned circles.

827a a day ago | parent | prev | next [-]

My suspicion is that genpop is not going to like it, broadly, mostly because the only people who seem to think that operating systems should have "personality" are techies. People just don't think like that; most people view these systems as means to an end, and anything that isn't in service to that is, at best, simply an interesting diversion for the first few days.

One thing I dislike the most about liquid glass is the new bottom tab bar that's been inserted into every first-party app. Apple Music got it the worst. There's now an additional click required to "move" between the Search interface and the remaining four tabs (Home, New, Radio, Library). When you click on Search, you need to click the the Search Box again to get a keyboard. All of these interactions have extremely sophisticated and slow animations; e.g. when on Home, clicking on Library slides a bubble across the tab bar that blows up beyond the tab bar itself, reflecting the intermediate tabs and underlying content, in a way that is tremendously distracting and serves no purpose. Neither Reduce Transparency nor Reduce Motion have any impact on these animations, on the latest release.

In fact, many of Apple's first party apps appear to have forgotten that Reduce Transparency and Reduce Motion even exist as accessibility options, or at best have half-assed their implementation. For example, with Reduce Motion enabled, clicking on an album in Apple Music deploys a much more subtle animation (good); clicking the back button uses that same subtle animation (good); but swiping back from the left uses the flowery, unnecessary animation that you'd get with Reduce Motion off. Apple Podcasts has the same problem. iMessage, as far as I can tell, totally disregards the Reduce Motion setting and does nothing different, and implements the Reduce Transparency setting not by softening the transparency as other apps do, but instead underlaying a #000000 black background on every item that did have transparency. There's dozens of examples all across iOS, and we're quite literally days from release; dropdowns such as the Apple Notes or Apple News hamburger [...] menu should animate less under Reduce Motion, but don't; when buttons are disabled on the keyboard, such as Apple News -> Search -> empty search box, the Enter button is greyed out in the wrong, barely legible color, only when Reduce Transparency is enabled, the list goes on.

vlucas 20 hours ago | parent | next [-]

> the only people who seem to think that operating systems should have "personality" are techies

I am not so sure. It might even be the opposite. Techies and designers gave us the flat UI aesthetic, Material UI, Windows Metro design, etc. Techies also nitpick design and aesthetics far more than average folks do. Techies and designers derided Windows XP, but most average users thought it was "cute" and "fun" compared to the "boring" previous design. It is definitely the most memorable release in the past 30 years as far as UI goes. This iOS version could wind up being similar after so many years of the flat UI.

The bugs/kinks are a good point though, and I have noticed some UX changes too that I am unsure about. This is the first complete UI redo in long time for iOS, so I am sure they will get these things worked out over time.

a2128 21 hours ago | parent | prev [-]

I don't think so, I think the general population gets happy and excited by new things, because they believe it to be somehow better than the old thing. A new cool visual refresh of the OS is something that people gravitate towards, even when it's mostly a superficial restyling hiding decades of cruft (Windows 11)

akulbe a day ago | parent | prev [-]

Count me in the "I think this look is horrendous!" crowd, along with the "What were you thinking, Apple?!?!" crowd.

It's just terrible.