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presbyterian a day ago

I like the glass effects and aesthetics, but I think the functionality in a lot of the apps isn't as good as it was. A lot of things that were easy-to-reach buttons are now tucked away in menus, and harder to find.

dmix a day ago | parent | next [-]

That always depends on how difficult discoverability is. For example if you're designing for something like Apple Watch there's very limited place for stuff, so you either pack it or you find ways to only show what's most important, using gestures or menus to do other stuff.

Mobile apps having less UI elements immediately visible is not all bad. The hard part of new UX concepts like the new iOS camera button sliding feature is that it's new. Users aren't immediately familiar with it. Not every OS functionality uses it consistently. Etc.

It's probably better to wait a year or two before critiquing Liquid Glass. Change is always risky and takes time to fully roll out and the ecosystem to adopt it widely.

presbyterian 2 hours ago | parent [-]

> It's probably better to wait a year or two before critiquing Liquid Glass.

Releasing a broken operating system with "it'll be better in a year or two" simply doesn't work for me. If things haven't improved by the time Sequoia is EOL (which they very well me, I'm about 50/50 on it right now), I'm just going to move to Linux.

dmix 43 minutes ago | parent [-]

Fair enough, change is annoying to users, plus at the same time there's huge overhead keeping a beta queued up for a year+ while everything slow moves over to a new theme. While management wants something new right away. So it's a difficult compromise I'm sure every frontend dev has had to deal with.

Apple's ecosystem tends to to quickly adapt to new UX. Slightly faster than Android.

deanc a day ago | parent | prev [-]

I noticed this in safari where the bookmark icon used to be one click was now two. Fortunately you can change it back in the settings by switching the tab layout (whatever that means)