▲ | ethbr1 4 days ago | |||||||
The irony is that TikTok et al. could also be the very solution GP wants, depending on algorithm. Imagine kids glued to an app that shows them engaging and intellectually-positive content. (Which at that scale could actually be inferred) Fast social isn't intrinsically evil: recommendation algorithms that maximize engagement at the expense of other social goods are. (Or even that operate blind to them) | ||||||||
▲ | lo_zamoyski 4 days ago | parent [-] | |||||||
You're ignoring the effect of the medium itself. Education requires sustained engagement. Books are conducive to that kind of deep engagement with the material. It requires perseverance, an ability to sit with a topic at the expense of indulging all the cheap distractions that may be available to them (the internet furnishes these gladly and easily). TikTok and bite-sized social media is certainly not conducive to that. The train never leaves the station. Social media's very form consists of feeding the impulsive indulgence of distraction. It only produces superficiality and trains the user's attention span to contract, or to never develop in the first place. Gamifying learning is a fool's errand. Children are easily distracted, because they haven't yet learned discipline. They need something to counteract these urges, like removing the tempting distraction, an environment that is saturated with relationships and habits that enable good behavior and pursuits, or the threat of punishment for straying from good behavior. | ||||||||
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