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adfm 3 days ago

What hardware is currently supported?

What open standards does it support? OpenXR, WebGPU, WebXR?

What industries are best suited? Games/Entertainment/ Sports? AEC?

ayush_xeneva a day ago | parent | next [-]

Speaking of hardware, we're targeting SOCs like Rockchip, Raspberry Pi 3,4 and Qualcomm Snapdragon Chips.

It currently doesn't support any open standard but we're targeting OpenXR standard and also some native way of application writing where developer doesn't need to care about whether they are writing for XR devices or other devices. The OS will take care of it.

Currently we are more focused on building a lifestyle product experience, which includes Games, Entertainment and general daily use cases like navigation, etc.

awanacode 2 days ago | parent | prev [-]

I think this is the real question: which standards (OpenXR, SteamVR, WebXR, etc.) are you aligning with? Because in XR, ecosystem compatibility matters more than OS purity. If the kernel doesn’t play nicely with those, adoption will be tough no matter how elegant it is internally.

ayush_xeneva a day ago | parent [-]

Agreed.