▲ | slightwinder 3 days ago | |||||||
> If you went to Hunter's March as soon as you found it you probably had a bad time but going in there later on was honestly pretty easy. That's probably a significant part, too. Silksong is more open than HK, where the lack of abilities put a natural wall around the areas which are too hard at that point of time. But in SK you can easily stumble into areas where you are not supposed to be, which can be frustrating. | ||||||||
▲ | ziml77 2 days ago | parent | next [-] | |||||||
What's also frustrating is not knowing if I've walked into an area that is hard because I'm not really supposed to be there yet or if it's hard because I'm just trash at the game. I ran in circles for way too long at the start of the game because I kept thinking I was going the wrong way due to entering a different named zone without finding any objective in the first zone and also due to the enemies in that new zone feeling awkward to fight, like I was missing an ability. | ||||||||
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▲ | sfn42 3 days ago | parent | prev [-] | |||||||
Yeah, that might be a potential improvement. They did put a really big and mean doorman outside which worked on me, but putting another obstacle there as well like an air vent or climbable wall might have been better. You can go there before you even get the hover ability, and I totally see how that would be demoralizing. | ||||||||
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