▲ | pansa2 3 days ago | |
> you are supposed to willingly explore the game world, you know, the core of a Metroidvania This is why I bounced off Hollow Knight despite enjoying similar games like Metroid, Ori etc. The “shade” system actively discourages exploration: when you die, the game wants you to go back to the same place over and over, instead of going a different way or trying something new. | ||
▲ | quchen 3 days ago | parent | next [-] | |
The shade also makes the places you died in actively harder. It’s a baffling design decision. Compare it to Dark Souls, where souls aren’t even that valuable (because you level up often enough, and single levels aren’t important). Plus, when you die twice, everything is gone, and you get total freedom. It hurt the first three times, then I realized souls are cheap and stopped worrying. I never finished Hollow Knight for such reasons. Loved the first half, then decided runbacks aren’t what I want to spend my limited time on. | ||
▲ | green-salt 2 days ago | parent | prev [-] | |
I modded that mechanic out, it was infuriating. |