▲ | quchen 3 days ago | |
The shade also makes the places you died in actively harder. It’s a baffling design decision. Compare it to Dark Souls, where souls aren’t even that valuable (because you level up often enough, and single levels aren’t important). Plus, when you die twice, everything is gone, and you get total freedom. It hurt the first three times, then I realized souls are cheap and stopped worrying. I never finished Hollow Knight for such reasons. Loved the first half, then decided runbacks aren’t what I want to spend my limited time on. |