▲ | thaumasiotes 3 days ago | |||||||||||||||||||||||||
> Silksong is presumably using all the same techniques. But Silksong feels terrible. Its movement is awful and difficult to control. Hollow Knight felt smooth. Silksong is the opposite of that. This very post is mixing its message: >> The secret to why this game is like crack is the movement. The movement is so buttery smooth that simply getting back to the boss that just ripped you to shreds is a complex, skillful, and fundamentally enjoyable experience. >> So am I having fun? I certainly don't feel joy in my heart when I fall into the lava for the seventeenth time because I missed a jump (if lava was a boss it would easily take the top spot for the number of times it killed me). Falling into lava seventeen times because you keep missing the same jump is not an experience of smooth movement with player affordances. Interestingly, there is coyote time in Silksong, but not enough that you can reliably do dash-jumps. It's just that occasionally you'll notice a jump starting from the wrong location, a little to the side of and below the edge you wanted to leap off of. Much more often, you'll notice that you hit the jump button but the jump never went off, which is the exact problem coyote time is supposed to solve. | ||||||||||||||||||||||||||
▲ | sfn42 3 days ago | parent | next [-] | |||||||||||||||||||||||||
> Falling into lava seventeen times because you keep missing the same jump is not an experience of smooth movement with player affordances. I would describe that as a skill issue. And I think Silksong feels great. I'm enjoying the crap out of it. Regarding coyote time I haven't noticed it myself but what you describe just seems like the margins are thin. You wish they were wider ie you wish the game was easier but there's lots of people who enjoy it for what it is. To me it's an amazing game, absolutely incredible. | ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||
▲ | Moomoomoo309 3 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
Get the Wanderer crest, once you have that, your moveset is almost identical to the original Hollow Knight. It makes a big difference. | ||||||||||||||||||||||||||
▲ | stevenwoo 3 days ago | parent | prev | next [-] | |||||||||||||||||||||||||
I am unsure if I am just terrible at this game or more of a casual gamer with poor reflexes now, but Silksong feels particularly unforgiving. I did all the jumping puzzles in the most recent Prince of Persia game and figured out almost all of the puzzles and bosses in Metroid Dread after practice (lots of trial and error) without resorting to walk throughs, Silksong just revels in punishing you for making mistakes and forcing you to work to get back to where you just died. | ||||||||||||||||||||||||||
▲ | the_af 3 days ago | parent | prev [-] | |||||||||||||||||||||||||
For the record, I didn't enjoy Hollow Knight much either. It felt too repetitive and difficult to me... | ||||||||||||||||||||||||||
|