▲ | thaumasiotes 3 days ago | |||||||
This article concludes with the thought "if you liked Hollow Knight, you won't like Silksong". That is the same conclusion that I and my brother both came to. The game is bizarrely punitive, from the very beginning, for no reason. It's as if they thought of it as being the next Hollow Knight expansion after Godhome, providing an additional challenge for the people who have beaten every pantheon with all bindings. ("The new challenge is: all of your controls now do something different!") But it's a sequel. Supposedly. Most sequels are aiming to appeal at least as much to players who enjoyed the first game as they do to a hypothetical new audience. | ||||||||
▲ | johnnyanmac 3 days ago | parent [-] | |||||||
Is it really that bad? The beginning definitely ramps things up, but I don't think anyone who beat Hollow knight would call Silksong "punitive", at least not for the 10 hours I've played so far. The area I struggled in the most was clearly one I wasn't "supposed" to go into yet, but otherwise the difficulty curve is only slightly steeper than HK's early game. Some discourse makes it sound like we're thrown 20 hours into HK at the beginning of Silksong. I know I'm biased as someone who beat 100% of Hollow Knight (granted, there's 112% of completion, so I did not in fact beat ALL the content), since I've played more HK than average. | ||||||||
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