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| ▲ | keyringlight 3 days ago | parent | next [-] |
| UE1 was in the timeframe that 3D acceleration was only starting to get adopted, and IIRC from some interview Epic continued with a software option for UT2003/2004 (licensed pixomatic?) because they found out a lot of players were still playing their games on systems where full GPUs weren't always available, such as laptops. I know this is going back to Intel's Larrabee where they tried it, but I'd be real interested to see what the limits of a software renderer is now considering the comparative strength of modern processors and amount of multiprocessing. While I know there's DXVK or projects like dgVoodoo2 which can be an option with sometimes better backwards compatibility, just software would seem like a stable reference target than the gradually shifting landscape of GPUs/drivers/APIs |
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| ▲ | pjmlp 3 days ago | parent [-] | | One possible way would be to revisit such ideas while using AVX-512, the surviving pieces out of Larrabee. | | |
| ▲ | anthk 3 days ago | parent [-] | | llvmpipe/lavapipe under MESA, too. Lavapipe on Vulkan makes VKQuake playable even con Core Duo 2 systems. Just as a concept, of course. I know about software rendered Quakes since forever. |
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| ▲ | 3036e4 3 days ago | parent | prev | next [-] |
| Vanilla CDDA has a lot of entertaining endings, proper or not. I tend to find one within the first one or two in-game days. Great game! I like to install it now and then just to marvel at all the new things that have been added and then be killed by not knowing what I am doing. Never got far enough to interact with most systems in the game or worry about proper endings. |
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| ▲ | anthk 3 days ago | parent [-] | | CDDA:BN adds a true 'endgame' objective (story bound) but OFC you are free to do anything you want anytime, eve after 'finishing' the game. |
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| ▲ | magicalhippo 3 days ago | parent | prev | next [-] |
| > the Surreal Engine (UE1 reimplementation) The Unreal Engine software renderer back then had a very distinct dithering pattern. I played it after I got a proper 3D card, but it didn't feel the same, felt very flat and lifeless. |
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| ▲ | pjmlp 3 days ago | parent | prev [-] |
| Me too, mostly indies and retro gamming, most of the AAA stuff isn't appealing when one has been playing games since the Atari golden days. |