| ▲ | kragen 5 days ago |
| In the general case there are as many newly available address ranges as dead objects, so that counts as visiting them in this context. |
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| ▲ | torginus 5 days ago | parent | next [-] |
| I don't think that's a definition of 'visit' most people would agree with. I'm actually working on my own language that has a non-moving GC. It uses size classes (so 16 byte objects, 32 byte objects etc.), each of which is allocated in a continous slab of memory. Occupancy is determined by a bitmap, 1 bit for each slot in the slab. The GC constructs a liveness bitmap for the size class, and the results are ANDed together, 'freeing' the memory. If you fill the slab with dead objects, then run the GC, it will not walk anywhere on this slab, create an all zero liveness bitmap, and free the memory. |
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| ▲ | kragen 5 days ago | parent [-] | | That's an awesome project! Is your GC generational despite being non-moving? What are your main objectives for the project? The liveness bitmap approach is pretty widespread at this point; jemalloc works the same way IIRC. Still, I think that counts as "visiting" in the context of this discussion: https://news.ycombinator.com/item?id=45137139 | | |
| ▲ | writebetterc 5 days ago | parent | next [-] | | I don't think it counts as visiting, as you never look at the dirtied bitmap during GC, only during allocation. That means, you don't actually know if a dirty bit represents a different object or not (if a 16-byte size class is allowed to have 32-byte objs in it, for example). To know that you'd either have to have strict size classes, or you'd have to have object headers for specifying the start of an object. I agree that it's easy to add in a visitation pass, where you take the bitmap of live objects after marking and diff it with the currently existing one in order to signal that you might have a leak. So basically, I think we're like 99% in agreement. | | |
| ▲ | kragen 5 days ago | parent [-] | | It's always nice when the impact of collision of opposing opinions gives rise to the spark of mutual understanding rather than merely inflaming base emotions. Typically bitmap-based allocators don't actually allow a 16-byte size class to have 32-byte objects in it, but I haven't looked at FUGC to see if that's true of it. | | |
| ▲ | torginus 5 days ago | parent | next [-] | | I toyed with the idea of allowing this, in bitmaps, it's pretty easy and efficient to find contiguous areas with bit twiddling hacks, for example //assume free map is the bitmap where 1 means free uint32_t free_map; uint32_t free_map_2 = (free_map & (free_map >> 1)); // so on and so forth I haven't really done anything like this yet, it has certain disadvantages, but you can pack multiple size classes into the same bitmap, you do a bit more work during alloc and resolving interior pointers is a bit more costly (if you have those), in exchange for having less size classes. | | |
| ▲ | kragen 5 days ago | parent [-] | | Sure, to find contiguous chunks of 6 slots within a single word, you can do t &= t << 1;
t &= t << 2;
t &= t << 2;
and that sort of thing is pretty appealing, but you lose the ability to know what size an object is just by looking at an address, and it's still a lot slower than scanning for an open slot in a page of 5× bigger objects.Should I assume from your use of uint32_t that you're targeting embedded ARM microcontrollers? |
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| ▲ | pizlonator 5 days ago | parent | prev [-] | | FUGC is size segregated. 16 byte size class will only have 16 byte objects. A bunch of other optimizations fall out from doing that |
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| ▲ | torginus 5 days ago | parent | prev [-] | | It's not generational, because unlike Java, but like C or C++, programs aren't supposed to generate a lot of ephemeral objects while they run. I also wanted to keep things as simple as possible to have a chance of actually shipping something in my lifetime :D | | |
| ▲ | kragen 5 days ago | parent [-] | | That sounds like a good approach! Is it public? | | |
| ▲ | torginus 5 days ago | parent [-] | | Not yet unfortunately, there are a few thorny issues, and I want to get it into an actually usable state before I dare make any claims about it :) |
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| ▲ | thomasmg 5 days ago | parent | prev [-] |
| > there are as many newly available address ranges as dead objects Well, when using a bitmap (as they seem to do in the article), then multiple subsequent dead objects are considered to be in the same range, because multiple subsequent bits in the bitmap have the value zero. There is no need to visit each zero bit in the bitmap separately. |