▲ | SlowTao 5 days ago | |||||||
I am still endlessly fascinated by how modern GPUs can handle stuff like UE5, raytraced lumin (whatever) but still struggle to do 2D rendering. I mean I get it logically, but it just feels so disconnected. Always neat to see this kind of stuff however. Very cool. | ||||||||
▲ | mindbrix 5 days ago | parent [-] | |||||||
The core problem is path winding: https://en.wikipedia.org/wiki/Winding_number Paths can be any size, and the problem is hard to parallelize. GPUs like stuff broken into small regular chunks. TestFiles/Manchester_Union_Democrat_office_1877.svg is composed of a single huge path, which was a great torture test. | ||||||||
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