▲ | mindbrix 5 days ago | |
The core problem is path winding: https://en.wikipedia.org/wiki/Winding_number Paths can be any size, and the problem is hard to parallelize. GPUs like stuff broken into small regular chunks. TestFiles/Manchester_Union_Democrat_office_1877.svg is composed of a single huge path, which was a great torture test. | ||
▲ | 5 days ago | parent [-] | |
[deleted] |