▲ | Fraterkes 5 days ago | ||||||||||||||||
So what part of the SVG-spec does this implement? Does it support text? Gradients? Filters like blur and dropshadow? | |||||||||||||||||
▲ | mindbrix 5 days ago | parent [-] | ||||||||||||||||
None of that yet. The underlying SVG library, nanosvg, is very simple with no text support. The first priority was to solve paths to pixels efficiently, including text (50,000 glyphs @ 60fps). Gradients will be added when time allows, as I have code from a previous engine. The coverage algorithm can be extended to support cheap box blurs, which could be used for drop shadows. | |||||||||||||||||
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