▲ | mindbrix 5 days ago | |||||||
None of that yet. The underlying SVG library, nanosvg, is very simple with no text support. The first priority was to solve paths to pixels efficiently, including text (50,000 glyphs @ 60fps). Gradients will be added when time allows, as I have code from a previous engine. The coverage algorithm can be extended to support cheap box blurs, which could be used for drop shadows. | ||||||||
▲ | Fraterkes 5 days ago | parent [-] | |||||||
Ah ok cool! So what path to this being used in applications do you have in mind? Are you hoping to implement a decent part of the spec in the coming years? Do you have a rough timeline? | ||||||||
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