▲ | timschmidt 2 days ago | |||||||||||||||||||||||||||||||
In https://github.com/timschmidt/alumina-ui I've been building for WASM using the egui toolkit which just accepts an HTML canvas the size of the browser and starts shouting WebGL at it. I get to forget about HTML and Javascript, CSS, most of the complication of the browser and web, and just write an application in my favorite language which will run fast and deliver GL accelerated graphics to it's users. I am really happy with WASM / WebGL for being abstractions which allows for this. | ||||||||||||||||||||||||||||||||
▲ | sneak 2 days ago | parent | next [-] | |||||||||||||||||||||||||||||||
I was wondering how long it would take for the web to get to this point. It seemed inevitable once canvas became a thing. You don’t even technically need gl or wasm to rewrite an entire rendering engine in js that can just blast pixels at the full-size canvas. Cool that you’re creating an actual desktop-style gl app with it. | ||||||||||||||||||||||||||||||||
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▲ | osigurdson 2 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||
This! Love it! | ||||||||||||||||||||||||||||||||
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