▲ | Triangle Grids (2022)(kvachev.com) | ||||||||||||||||||||||||||||
73 points by Bogdanp 4 days ago | 14 comments | |||||||||||||||||||||||||||||
▲ | ViscountPenguin 16 hours ago | parent | next [-] | ||||||||||||||||||||||||||||
You can get a lot of the benefits of hexagonal grids with triangular grids if you play your cards right. For example, you can allow units on a given triangle to move as if they were on the hexagonal grid that's formed by gluing triangles together at their corners. | |||||||||||||||||||||||||||||
▲ | 20 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
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▲ | tiffanyh 17 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
Original HN post (43 comments / 3-years ago) | |||||||||||||||||||||||||||||
▲ | o11c 18 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
I suggest using triangles in pairs, since diamonds form a grid nicely. 5 large strips (with 4 macro-triangles each) can form an icosahedron in a fairly sane way. But IMO the biggest mistake people make is trying to make everything fit on a single square; multi-tile objects are very useful. And at that point, why not make everything take several tiles? Abandoning tiles entirely in favor of node adjacency can cut memory a lot but requires more thought. | |||||||||||||||||||||||||||||
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▲ | stevage 10 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
What a great write-up. I'd love to see board games use irregular grids, in the way they describe: different cell sizes/shapes suit different kinds of buildings/units. | |||||||||||||||||||||||||||||
▲ | pspeter3 20 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
Great write up on the pros of triangle grids. Did you consider using irregular triangles to help with the math? Eg a 2:1 triangle | |||||||||||||||||||||||||||||
▲ | vismit2000 11 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
Obligatory hex grids explanation by Amit Patel from reblobgames: https://www.redblobgames.com/grids/hexagons/ | |||||||||||||||||||||||||||||
▲ | mcphage 4 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
I'd like to see games using half-square grids—a square grid where units default to 2x2. That gets you a lot of the benefits of both squares and hexes. | |||||||||||||||||||||||||||||
▲ | ortusdux 19 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||
Has anyone made a game using an aperiodic grid (Penrose or the like)? Would make for a fun challenge. | |||||||||||||||||||||||||||||
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