| ▲ | ortusdux 2 days ago |
| Has anyone made a game using an aperiodic grid (Penrose or the like)? Would make for a fun challenge. |
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| ▲ | o11c 2 days ago | parent | next [-] |
| https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/loop... |
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| ▲ | ompogUe a day ago | parent [-] | | (From the developer who brought you the PuTTY SSH tools!) |
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| ▲ | dtgriscom 2 days ago | parent | prev | next [-] |
| Check out Townscaper. https://andersource.dev/2020/11/06/organic-grid.html |
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| ▲ | stevage 2 days ago | parent [-] | | Wow, another great writeup. I did a sort of half-arsed version of that here: https://stevebennett.me/2020/01/03/alternative-earth-procedu... I basically took a square grid and then just randomly displaced each of the vertices a bit to disguise the fact that there is a grid at all. I just wasn't really clever enough to come up with any other way to do deterministic procedural generation. |
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| ▲ | orthoxerox 2 days ago | parent | prev [-] |
| It's not aperiodic, but I remember a roguelike game on a hyperbolic surface, resulting in more than six neighboring cells in some dungeons. |