|
| ▲ | recursivecaveat 5 days ago | parent | next [-] |
| Not necessarily the exact same address (you can fix that in a program anyways with a broadcast tree), but same memory bank. Imagine 1000 trains leaving a small town at the same time, instead of 1000 trains leaving 1000 different towns simultaneously. At some point there are not enough transportation resources to get stuff out of a particular area at the parallelism desired. |
|
| ▲ | reliabilityguy 5 days ago | parent | prev | next [-] |
| It’s not that the fetching is the problem, but serving the data to many cores at the same time from a single source. |
| |
| ▲ | supersour 5 days ago | parent [-] | | I'm not familiar with GPU architecture, is there not a shared L2/L3 data cache from which this data would be shared? | | |
| ▲ | reliabilityguy 4 days ago | parent [-] | | MMU has a finite amount of ports that drive the data to the consumers. An extreme case: all 32 cores want the same piece of data at the same time. |
|
|
|
| ▲ | qrios 5 days ago | parent | prev [-] |
| This is not my domain, but I assume the MMUs acting like a switch and something like multicast is not available here. I‘ve tried to implement such on a FPGA and it was extremely cost intensiv. |