▲ | rustystump 4 days ago | ||||||||||||||||
I have done a decent amount of hobby game dev including completing several games. The comments here i think show a strong lack of real game dev knowledge. Coding is a hard part of game dev. Coming up with interesting novel mechanics or plays on known genres is rather easy but bringing them to life is hard esp the code. Multiplayer vampire survivors but with giant battletech mech customization. See, very easy. Good luck building that with an LLM. This uses well known card games as the mechanics which is about as interesting as snake games. This is not a knock at the op. But it is clear many people here havent done much game dev from the comments. | |||||||||||||||||
▲ | uncircle 3 days ago | parent | next [-] | ||||||||||||||||
> Coding is a hard part of game dev. Coming up with interesting novel mechanics or plays on known genres is rather easy but bringing them to life is hard esp the code. Multiplayer vampire survivors but with giant battletech mech customization. I disagree. Sure, it's hard, but it's much harder to come up with novel and fun gameplay ideas. Once you have the fun idea, it's just a matter of splitting the problem in bite-sized chunks and iterating. There is no methodology when you are faced with the dreaded blank page problem and need to come up with something out of nothing. Maybe going for a walk helps. Maybe taking a heroic dose of drugs. Maybe trying a few different things and see what sticks. It's a problem that has existed for millennia in all creative endeavours; whereas coding is "just" engineering. I've been learning game dev the past month, had to learn a ton of maths to do anything, which was still easier than the question "what kind of game do I want to make?" which is still, to this day, unanswered. No 3Blue1Brown video is gonna help here, unlike learning how to do vector maths and what the hell is a quaternion. | |||||||||||||||||
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▲ | jama211 4 days ago | parent | prev | next [-] | ||||||||||||||||
I largely agree with your point, but interestingly I’ve always found the ideas and blue sky thinking game design part the hardest personally. I can code nearly any game mechanic at this point, but struggle with the writing/creativity part of game development. If you find that easy, you should consider yourself rather blessed, it doesn’t come naturally to us all. | |||||||||||||||||
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▲ | DecoySalamander 3 days ago | parent | prev | next [-] | ||||||||||||||||
Getting high level ideas "X but Y with Z" is easy. What's hard is actually understanding what makes X work and how to adapt it to properly incorporate Y. I've played a bunch of games that had Vampire Survivors, FTL or Factorio as their starting point, but failed to deliver a good game loop. | |||||||||||||||||
▲ | kenoath69 3 days ago | parent | prev [-] | ||||||||||||||||
I agree, turning a simple idea into a polished game takes like a year. Most of it isn't even in the core idea but surrounding polish, menus, extra features, etc. Source I did it. Also I'm just saying the stack from this post is insane. It would probably one shot the task in p5js or C/raylib |