▲ | jama211 3 days ago | |||||||
I largely agree with your point, but interestingly I’ve always found the ideas and blue sky thinking game design part the hardest personally. I can code nearly any game mechanic at this point, but struggle with the writing/creativity part of game development. If you find that easy, you should consider yourself rather blessed, it doesn’t come naturally to us all. | ||||||||
▲ | rustystump 3 days ago | parent [-] | |||||||
People build up too great of expectations when the topic of “creativity” comes in. Nothing is new under the sun. Also, i press “x” to doubt you can build any game mechanic not because i have no doubt you are a talented engineer but because the domain is really that vast. Multiplayer netcode is a prime example and why I used an idea which had a multiplayer component that was realtime. Ideas are cheap. Making them real is not. It is why engineers get paid so well. | ||||||||
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