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zerr 4 days ago

My litmus test for generative AI: generate a complete spritesheet for a 2D pixel art action game, e.g. only for the battle tank or main hero movements. No success so far.

davepeck 3 days ago | parent | next [-]

Ive never once successfully gotten a usable sprite sheet out of ChatGPT. The concept seems foreign to it and no matter how hard I try to steer it it’ll find a way to do something hopeless (inconsistent frame sizes; incoherent animations; no sense of consistent pixel sizes or what distinguishes (say) 8-bit from 16-bit era sprites; it’ll draw graph paper in the background for some reason; etc etc.). If anyone has a set of magic prompts for this, I’d love to learn about it. But my suspicion is that it’s just fundamentally the wrong tool for the job — you probably need a purpose-built model.

mac-mc 3 days ago | parent | next [-]

Like a full sprite sheet, one sprite at a time or a sprite animation loop?

Each one would require a different kind of model and model technique to make, so I wouldn't be surprised that ChatGPT has issues with it. A sprite animation loop would be better done by a potentially specialized video-oriented model, for example, and the current image and video models are barely trained on that kind of video data.

3 days ago | parent | prev | next [-]
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frozenlettuce 3 days ago | parent | prev | next [-]

that might be possible by asking it to create an 3d model with animations (based on a template) and then capture the sprites. but then again, not sure if building it would be worthwhile because 1) openai might add that as a native product (like what happened with .ppt generation) or 2) the capability to do so might be 6 months away

nkrisc 3 days ago | parent | prev | next [-]

Have you tried drawing?

3 days ago | parent [-]
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typpilol 3 days ago | parent | prev [-]

According to all the lazy articles I've read here lately you just need to threaten to beat it up lmao...

__loam 3 days ago | parent | prev | next [-]

Unless you're using a model that was built for pixel art, you will never get a usable piece of pixel art out of a model using a diffusion based image generator because it does not understand what a pixel is. You'll always get pixels bleeding into the others, shitty outlines, and nonsensical AA. They simply do not understand the medium.

smokel 4 days ago | parent | prev | next [-]

Mind sharing what you have tried? Have you considered training a diffusion model on pixel art, and then conditioning it on a 3D model?

maloga 3 days ago | parent | prev | next [-]

Agreed, I got an LLM to build me a Super Mario Bros game with 0 code and it's playable after 2 prompts but I'm stuck with the spritesheet as well.

jamilton 3 days ago | parent | prev | next [-]

I've seen people make finetunes for character turnarounds, there's probably one for 2D pixel art in particular, or perhaps combining such a finetune with a pixel art finetune would work.

It looks like retrodiffusion.ai in particular has something close.

sandspar 3 days ago | parent | prev | next [-]

Maybe AI games can use AI-first art styles. If I ask a camera to create an André Derain painting then it will fail. But that's my fault for misunderstanding the medium.

peterashford 3 days ago | parent | prev [-]

Yeah I tried to get a spritesheet generated. Absolute rubbish.