▲ | zerr 4 days ago | ||||||||||||||||||||||||||||||||||||||||
My litmus test for generative AI: generate a complete spritesheet for a 2D pixel art action game, e.g. only for the battle tank or main hero movements. No success so far. | |||||||||||||||||||||||||||||||||||||||||
▲ | davepeck 3 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||
Ive never once successfully gotten a usable sprite sheet out of ChatGPT. The concept seems foreign to it and no matter how hard I try to steer it it’ll find a way to do something hopeless (inconsistent frame sizes; incoherent animations; no sense of consistent pixel sizes or what distinguishes (say) 8-bit from 16-bit era sprites; it’ll draw graph paper in the background for some reason; etc etc.). If anyone has a set of magic prompts for this, I’d love to learn about it. But my suspicion is that it’s just fundamentally the wrong tool for the job — you probably need a purpose-built model. | |||||||||||||||||||||||||||||||||||||||||
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▲ | __loam 3 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||
Unless you're using a model that was built for pixel art, you will never get a usable piece of pixel art out of a model using a diffusion based image generator because it does not understand what a pixel is. You'll always get pixels bleeding into the others, shitty outlines, and nonsensical AA. They simply do not understand the medium. | |||||||||||||||||||||||||||||||||||||||||
▲ | smokel 4 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||
Mind sharing what you have tried? Have you considered training a diffusion model on pixel art, and then conditioning it on a 3D model? | |||||||||||||||||||||||||||||||||||||||||
▲ | maloga 3 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||
Agreed, I got an LLM to build me a Super Mario Bros game with 0 code and it's playable after 2 prompts but I'm stuck with the spritesheet as well. | |||||||||||||||||||||||||||||||||||||||||
▲ | jamilton 3 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||
I've seen people make finetunes for character turnarounds, there's probably one for 2D pixel art in particular, or perhaps combining such a finetune with a pixel art finetune would work. It looks like retrodiffusion.ai in particular has something close. | |||||||||||||||||||||||||||||||||||||||||
▲ | sandspar 3 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||
Maybe AI games can use AI-first art styles. If I ask a camera to create an André Derain painting then it will fail. But that's my fault for misunderstanding the medium. | |||||||||||||||||||||||||||||||||||||||||
▲ | peterashford 3 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||
Yeah I tried to get a spritesheet generated. Absolute rubbish. |