▲ | Profan 4 days ago | ||||||||||||||||||||||||||||||||||
The part of this that always confuses me is like nobody's aware gamejams exist, this has been a thing long before the LLM craze and people have been producing decent games on very limited timespans already, but people are forgetting how insanely high the bar is now, LLMs do not even remotely begin to fix the problem of your competition being incredibly stiff. Just look at something like ludum dare and all the top entries (out of thousands of games submitted) are all usually quite polished given the timespan. | |||||||||||||||||||||||||||||||||||
▲ | sarchertech 4 days ago | parent [-] | ||||||||||||||||||||||||||||||||||
> are all usually quite polished given the timespan The open secret is that they might not start coding or building assets until the start time, but they have spent a lot of time thinking about the ideas before then (even when the "theme" isn't known before hand people tend to make ideas fit theme with tweaks), which just speaks to the "code is not the bottleneck" thesis. | |||||||||||||||||||||||||||||||||||
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