▲ | sarchertech 4 days ago | |||||||||||||||||||||||||
> are all usually quite polished given the timespan The open secret is that they might not start coding or building assets until the start time, but they have spent a lot of time thinking about the ideas before then (even when the "theme" isn't known before hand people tend to make ideas fit theme with tweaks), which just speaks to the "code is not the bottleneck" thesis. | ||||||||||||||||||||||||||
▲ | MarceColl 3 days ago | parent [-] | |||||||||||||||||||||||||
For one datapoint, I've participated in many gamejams and I've never ever spent any time beforehand thinking about ideas. | ||||||||||||||||||||||||||
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