▲ | piker 4 days ago | ||||||||||||||||||||||||||||||||||
Surprising amount of discussion on work/life balance and kids/family for a game dev. Is Valve known for this or is it just relative? | |||||||||||||||||||||||||||||||||||
▲ | SXX 4 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||
Gamedev is just very poor industry. Think of your usual FAANG salary and divide it by 5. Or just any random software engineer job and devide salary by 2. There are companies like Epic Games that pay competetive salaries, but they are few. Gamedev is also very stressful industy because both constant crunches and job instability. So you not only paid worse, but you'll work 2-3 times more that average SWE. And often fired when project is complete regardless of success. So working at Valve is somewhat like a pipe dream for many people in the game industry. Especially because whole Valve is under 500 people which is like 10-20 times less people than work for Epic, Ubisoft or EA. Source: I work in indie game company. | |||||||||||||||||||||||||||||||||||
▲ | scrollaway 4 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||
Valve is not an ordinary company. They make a ton of money, have no outside investment, reinvest everything internally on R&D and keep very small. On top of that, they run completely flat management. They're the idealized version of what a small company making a shitton of cash would be. They can afford plenty in terms of work-life balance. | |||||||||||||||||||||||||||||||||||
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▲ | Hamuko 4 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||
Arguably by 2012, Valve was already transitioning out of the game development business and into the services business. Team Fortress 2 was already out, Left 4 Dead 2 was already out, Portal 2 was already out, Counter-Strike: Global Offensive came out in the same year, and Dota 2 came out the next year. Really the only things that have been made since that period are Half-Life: Alyx (2020), Counter-Strike 2 (2023) and Deadlock (TBA). | |||||||||||||||||||||||||||||||||||
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