▲ | Ygg2 3 days ago | |||||||||||||||||||||||||
> Another datapoint that supports your argument is the Grand Theft Auto Online (GTAO) thing a few months ago.[0] GTAO took 5-15 minutes to start up. Like you click the icon and 5-15 minutes later you're in the main menu. Everyone was complaining about it for years. I see this is a datapoint, but not for your argument. This thing sat in the code base didn't cause problems and didn't affect sales of the game pre or post GTAO launch. This sounds a lot like selection bias. You want to enhance airplanes that flew and returned. Rather than those that didn't come back. Let's say they did the opposite and focused on improving this over a feature or a level from GTA. What level or what feature that you liked could you remove to make way for investigating and fixing this issue? Because at the end of the day - time is zero-sum. Everything you do comes at the expense of everything you didn't. | ||||||||||||||||||||||||||
▲ | pjc50 3 days ago | parent | next [-] | |||||||||||||||||||||||||
This is the sort of thing that, if fixed early enough in the development cycle, actually net brings forwards development. Because every time someone needs to test the game they hit the delay. (which makes it all the more strange that it wasn't fixed) | ||||||||||||||||||||||||||
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▲ | godelski 3 days ago | parent | prev [-] | |||||||||||||||||||||||||
I think you have the logic backwards. You are saying it didn't cause problems, right? Well that's the selection bias. You're basing your assumption on what is more easily measurable. It's "not a problem" because it got sales, right? Those are the planes that returned. But what's much harder to measure is the number of sales you missed. Or where the downed planes were hit. You don't have the downed planes, you can't see where they were hit! You just can't have that measurement, you can only infer the data through the survivors.
Time is a weird thing. It definitely isn't zero sum. There's an old saying from tradesmen "why is there always time to do things twice but never time to do things right?" Time is made. Sometimes spending less time gives you more time. And all sorts of other weird things. But don't make the classic mistake of rushing needlessly.Time is only one part of the equation and just like the body the mind has stamina. Any physical trainer would tell you you're going to get hurt if you just keep working one group of muscles and keep lifting just below your limit. It's silly that the idea is that we'd go from sprint to sprint. The game industry is well known to be abusive of its developers, and that's already considering the baseline developer isn't a great place to start from, even if normalized. | ||||||||||||||||||||||||||
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