Remix.run Logo
spookie 4 days ago

I'm surprised if anything.

All examples are really just primitives either extruded in one step or the same and maybe 5 of them together.

I don't want to sound mean but these are reachable with just another day at it. They really are.

leviathant 4 days ago | parent | next [-]

>I don't want to sound mean but these are reachable with just another day at it. They really are.

Semi-related, understanding Sketchup took a couple of false starts for me. The first time I tried it, I could not make heads or tails of what I was doing. I must have spent hours trying to figure out how to model a desk, and I gave up. Tried again a year or two later, and it just didn't click.

The third try, a couple years later, it suddenly made sense, and what started as modeling a new desk out turned into modeling my room, then modeling the whole house, and now I've got a rough model of my neighborhood. And it's so easy, once you know how - there's obviously a rabbit hole of detail work one can fall down into, but the basics aren't bad.

charcircuit 4 days ago | parent | prev [-]

This is like for 2d art saying line art is just using the pen tool. Sure anyone can reproduce a single stroke, but figuring out what strokes to make has such a high skill ceiling.

spookie 4 days ago | parent [-]

No, the meshes involved are in the same ballpark as children's drawings for 2D art.

I'm sure the most difficult part here is just understanding blender UI. Clearly more difficult than picking up a pencil. But, a tutorial video should suffice.

For the chair example you pick a face on the default cube and the use the extrude tool on the left. Now you have a base.

Add 4 more cubes, and do the same. Now you have legs.

Then boolean them.

For the hat? Use a sphere, go to the sculpt tab and go ham.

There are way better ways to do this, of course. But really, there is not such a high degree of skill involved here, nor that being just a little more patient (one more day of trying) is that much to ask.

charcircuit 4 days ago | parent [-]

My point is that learning to use the tool is not the part people struggle with. The opened ended nature of creation is what is actually hard. Sure it may be primitives, but figuring out what primitives are needed, what dimensions they need, and where they should go is not easy. Everytime I attempt sculpting whatever I do turns into an abomination. That's what happens when I go ham. Not everyone with 1 day of practice are going to be perfectly able destruct what they have in their mind for what they want into parts to create or steps they need to do to get it look right.