Remix.run Logo
charcircuit 4 days ago

This is like for 2d art saying line art is just using the pen tool. Sure anyone can reproduce a single stroke, but figuring out what strokes to make has such a high skill ceiling.

spookie 4 days ago | parent [-]

No, the meshes involved are in the same ballpark as children's drawings for 2D art.

I'm sure the most difficult part here is just understanding blender UI. Clearly more difficult than picking up a pencil. But, a tutorial video should suffice.

For the chair example you pick a face on the default cube and the use the extrude tool on the left. Now you have a base.

Add 4 more cubes, and do the same. Now you have legs.

Then boolean them.

For the hat? Use a sphere, go to the sculpt tab and go ham.

There are way better ways to do this, of course. But really, there is not such a high degree of skill involved here, nor that being just a little more patient (one more day of trying) is that much to ask.

charcircuit 4 days ago | parent [-]

My point is that learning to use the tool is not the part people struggle with. The opened ended nature of creation is what is actually hard. Sure it may be primitives, but figuring out what primitives are needed, what dimensions they need, and where they should go is not easy. Everytime I attempt sculpting whatever I do turns into an abomination. That's what happens when I go ham. Not everyone with 1 day of practice are going to be perfectly able destruct what they have in their mind for what they want into parts to create or steps they need to do to get it look right.