▲ | indigoabstract 5 days ago | |||||||||||||||||||||||||||||||||||||
The critique about the game betraying his trust is something only a contemporary player could come up with. Back then, this type of complaint would simply not have crossed anyone's mind, not even in people who didn't like the game. I played it from start to finish when it came out and thoroughly enjoyed it (and did it again about a decade later). Then I did the same with DK2 in '99, though I mostly remember the "Disco Inferno" gag more than anything else about that game. I guess the first one made a more lasting impression. | ||||||||||||||||||||||||||||||||||||||
▲ | jhbadger 5 days ago | parent [-] | |||||||||||||||||||||||||||||||||||||
No, the idea of games having fair vs unfair puzzles was very much a thing at the time. For example, Sierra adventure games were infamous for having puzzles that made no sense (like using cat hair to make a false mustache, which nobody could have guessed was possible or needed), whereas LucasArts and Infocom puzzles were (in general) more reasonable. | ||||||||||||||||||||||||||||||||||||||
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