▲ | sitkack 8 days ago | ||||||||||||||||||||||||||||||||||||||||
You continue to make the same unsubstantiated claims about codecs being hard and expensive. These same tropes were said about every other field, and even if true, we have tens of thousands of folks that would like to participate, but are locked out due to broken IP law. The firewall of patents exist precisely because digital video is a way to shakedown the route media would have to travel to get to the end user. Codecs are not, "harder than" compilers, yet the field of compilers was blown completely open by GCC. Capital didn't see the market opportunity because there wasn't the same possibility of being a gatekeeper for so much attention and money. The patents aren't because it is difficult, the patents are there because they can extract money from the revenue streams. | |||||||||||||||||||||||||||||||||||||||||
▲ | mike_hearn 8 days ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||
Codecs not harder than compilers? Sounds like an unsubstantiated claim! Modern video codecs are harder than compilers. You have to have good ASIC development expertise to do them right, for example, which you don't need for compilers. It's totally feasible for a single company to develop a leading edge compiler whereas you don't see that in video codecs, historically they've been collaborations. | |||||||||||||||||||||||||||||||||||||||||
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