▲ | pornel 8 days ago | |
(I've worked on both codecs and compilers. You may be underestimating the difficulty of implementing sound optimizers). Hardware vendors don't benefit from the patent pools. They usually get nothing from them, and are burdened by having to pass per-unit licensing costs on to their customers. It's true that designing an ASIC-friendly codec needs special considerations, and benefits from close collaboration with hardware vendors, but it's not magic. The general constraints are well-known to codec designers (in open-source too). The commercial incentives for collaboration are already there — HW vendors will profit from selling the chipsets or licensing the HW design. The patent situation is completely broken. The commercial codecs "invent" coding features of dubious utility, mostly unnecessary tweaks on old stuff, because everyone wants to have their patent in the pool. It ends up being a political game, because the engineering goal is to make the simplest most effective codec, but the financial incentive is to approve everyone's patented add-ons regardless of whether they're worth the complexity or not. Meanwhile everything that isn't explicitly covered by a patent needs to be proven to be 20 years old, and this limits MPEG too. Otherwise nobody can prove that there won't be any submarine patent that could be used to set up a competing patent pool and extort MPEG's customers. So our latest-and-greatest codecs are built on 20-year-old ideas, with or without some bells and whistles added. The ASICs often don't use the bells and whistles anyway, because the extra coding features may not even be suitable for ASICs, and usually have diminishing returns (like 3x slower encode for 1% better quality/filesize ratio). |