| ▲ | ha1zum 7 days ago |
| This could have a great utility, but for me HTML in canvas in HTML feels so cursed. To make it make sense in my opinion canvas should already be a first class format for web browsers, so it doesn't have to be inside a HTML. Then we would have a choice of HTML-first page with canvas elements in it, or a canvas-first page with HTML elements in it. But what do I know. |
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| ▲ | bapak 7 days ago | parent | next [-] |
| I don't see a problem with what you're saying at all. For reference, you can already have HTML in SVG in HTML in SVG. If you have a canvas-first page, where do you store the title? Right, in <title>, so <!doctype html>
<title>My canvas site</title>
<canvas style="fill all">
In reality they should really just allow content in the canvas element and call it a day: <canvas type="html">
<h1>Canvassing</h1>
</canvas>
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| ▲ | ha1zum 7 days ago | parent | next [-] | | > you can already have HTML in SVG in HTML in SVG It's kind of different because SVG and HTML are both XML-like text-based format, doesn't feel that wrong to mix them together. Unlike with canvas.. | |
| ▲ | koolala 7 days ago | parent | prev | next [-] | | Oh god that canvas h1 code looks so sexy. Imagine if a canvas could dynamically resize too. | | |
| ▲ | bornfreddy 7 days ago | parent [-] | | Yes - and maybe you could call it something else, for example... div? ;-) |
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| ▲ | chii 7 days ago | parent | prev [-] | | but then what's the point of the canvas here? Unless if it was possible to mix and match canvas painting operations seamlessly with the declared elements... | | |
| ▲ | bapak 7 days ago | parent | next [-] | | This post is titled HTML-in-Canvas, so you can find the point in the link. A lot of people just want the freedom of canvas rendering/shading and the flexibility of HTML/CSS. Current options may force you to create a layout engine from scratch for example. | |
| ▲ | koolala 7 days ago | parent | prev [-] | | Opening it in WebXR! |
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| ▲ | socalgal2 7 days ago | parent | prev | next [-] |
| canvas first sites suck. They can't use any system services as it would all be a privacy issue. They can't use the system dictionary for correction since to do so they'd need the contents of the dictionary or at least a way to query user customized corrections. Similarly they can't offer the system level accessibility but end up having to roll their own in which case, every app that uses canvas has a completely different UI. |
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| ▲ | nemomarx 7 days ago | parent [-] | | That's basically how flash sites worked, and those were pretty common? | | |
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| ▲ | jonplackett 7 days ago | parent | prev | next [-] |
| I think you invented Flash, though saying that embedding flash in harm as also a pain! |
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| ▲ | Liron 7 days ago | parent | prev | next [-] |
| What if you want an HTML-first page with a canvas in it, but then you realize you want some layout/styling for the text within the canvas? Seems unnecessary to propagate that situation up to the type of top-level page. |
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| ▲ | thrance 7 days ago | parent [-] | | And then what if you realize you need a canvas-in-the-html-in-the-canvas? It's endless. Canvas-first makes sense, it's basically how it works everywhere outside of the web. Start with the smallest abstractions and build on them (html on canvas) rather than leave escape hatches to your big abstractions because they fail to cover every use cases (canvas in html). | | |
| ▲ | sitkack 7 days ago | parent [-] | | If you support the DOM and hitscan, then it doesn't matter. You can red pill Ouroboros yourself all day and not care. Every element a canvas, every raindrop an ocean. |
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| ▲ | lenkite 7 days ago | parent | prev [-] |
| Well, folks said NO to WASM DOM Access. So it was inevitable that this would happen. |
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| ▲ | 8n4vidtmkvmk 7 days ago | parent [-] | | Wait, is that never going to happen? I was so excited when WASM was first announced, but then lack of DOM access killed it for me. It was supposed to allow us to use any language instead of just JS. | | |
| ▲ | flohofwoe 7 days ago | parent [-] | | You can access the DOM from WASM just fine, you just have to go through a JS shim because the DOM is a Javascript API (just like WebGL, WebGPU, WebAudio and any other API available in browsers). In most DOM access libraries (like https://github.com/web-dom/web-dom) this Javascript shim exists but is completely invisible to the library user (e.g. it looks and feels as if WASM would have direct DOM access). Why this topic is always brought up I really have no idea, at this point it feels like trolling attempts because from a technical point of view 'direct DOM access from WASM" simply doesn't make a lot of sense. Accessing web APIs from WASM is an FFI scenario, no matter how you look at it. | | |
| ▲ | lenkite 7 days ago | parent [-] | | Actually DOM implementations are all in C++ and DOM interfaces are described in WebIDL. So direct DOM access from WASM is indeed possible if browser vendors chose to open the same. Access via a JS shim is just utterly destroying performance - orders of magnitude worse than mere FFI - and all the trolling attempts are the one pretending otherwise. | | |
| ▲ | dfabulich 7 days ago | parent [-] | | Browser vendors can't simply "choose" to open direct DOM access to WASM. When defining standardized DOM APIs in WebIDL, WebIDL assumes that you can use JavaScript strings, JavaScript objects + properties, JavaScript Exceptions, JavaScript Promises, JavaScript garbage collection, and on and on and on. Almost all of the specification of WebIDL itself is about the dozens of types that it assumes the platform already provides. https://webidl.spec.whatwg.org/ WebAssembly doesn’t have any of those things. As a low-level VM, it supports only modules, functions, bytes, numbers (32-bit and 64-bit integers and floats), arrays (called “tables”), and opaque pointers (“reference types”). No one has ever standardized a DOM API for low-level languages. You’d presumably need to start by defining a new low-level WebIDL design language just to define a low-level DOM API. Defining WebIDL itself has taken decades. Today, the browser vendors aren’t convinced that a new low-level DOM API is worth their time. It’s better to make existing JS web apps faster than it is to begin a multi-year (multi-decade?) project to make a new thing possible that could be better in the long run. | | |
| ▲ | jauntywundrkind a day ago | parent | next [-] | | There is a JS strings spec for wasm underway. https://github.com/WebAssembly/js-string-builtins This feels so much like one of those cases where perfect is the enemy of the good. Node.js spent a decade being wrapped about the axle, convinced that cjs and esm could never work together. Ignoring that it worked great in standard-things/esm. But eventually Bun came around and that somehow made the case that all the hemming & hawing was nonsense all along, that doing nothing was worse than letting Fear Uncertainty and Doubt reign. It just seems so unlikely that much of JS really matters for webidl. WebIDL specifies mostly structures and routes. It throws some exceptions but that doesn't seem particularly incompatible with wasm. WebIDL has promises, which is already pretty well solved by https://github.com/WebAssembly/js-string-builtins (which alas only Chrome seems to be moving on). GC is also in wasm now. I just don't get the defeatism. Fear Uncertainty and Doubt can be so seductive, anti-belief can be so fierce, and it sucks when things aren't perfect or when there's warts, but the paralysis here & anti-will seems so wildly disproportionately strong. | |
| ▲ | lenkite 7 days ago | parent | prev [-] | | There is the Web Assembly Component Model. Nothing is really preventing browser vendors from exposing a WASM host interface to DOM, exposing it as a Component Model interface. This would allow DOM functions to be invoked from WASM without hand-written/generated JS glue code. Nobody is really calling for exposing the full-suite of WebAPI's. But basic DOM access allowing manipulation of page elements would be immediately leveraged by all the WASM-UI frameworks available today. Framework authors would throw out all the generated JS glue code which adds painful overhead pronto with great joy. | | |
| ▲ | flohofwoe 6 days ago | parent [-] | | Tbh, the WASM Component Model is first and foremost an overengineered mess which probably will add more overhead than a handwritten JS shim just because it is so complex. In the end you'll need to marshall datatypes from one language into another, and that is already a mess between 'native' languages (e.g. a C++ std::string is something entirely different than a Rust or Kotlin String). So in that hypothetical native WASM DOM API, how do you pass something as simple as a string? Let's say the obvious solution would be a ptr/length pair, but then, what encoding UTF-8? UTF-16? UTF-32? No matter what the solution is, you won't find a data representation that directly matches the string representation in all the languages that compile to WASM, so you'll need to do marshalling anyway before calling that hypothetical WASM DOM API. And suddenly the current 'low-tech' solution of letting a JS shim extract the string data from the WASM heap and build a JS string before calling into a web API suddenly doesn't look so terrible anymore. A much more impactful change would be to add more WASM-friendly entry points to web APIs. For instance there's no reason that WebGPU is so 'Javascript object heavy' or uses strings as enum values except that this is common in other Javascript APIs. If WebGPU had additional "WASM-friendly" functions which use plain numbers (as object handles or enum values) a lot of the marshalling overhead when being called from WASM would simply go away. | | |
| ▲ | lenkite 6 days ago | parent [-] | | Calling it an over-engineered mess when it solves a complex problem through well-defined specification and semantics is very poor posturing. The WASM specs are actually FAR easier to read and grok than most of the legacy WebAPI's! Many of these problems are already being solved. For strings, the rules are: The string is encoded as UTF-8.
The ABI lowers it into a (ptr: u32, len: u32) pair in linear memory.
The receiving component or adapter then uses the (ptr, len) to read the UTF-8 bytes and convert it back into its own string representation.
Modern languages that already have UTF-8 strings don't need to pay extra costs. Even old languages like Java are moving to UTF-8 now. Compact Java strings are already UTF-8.No, the JS shim way is the terrible mess that adds a ridiculous amount of overhead and a truck load of hacks to obtain limited performance. Just have a look at the code for wasm-bindgen for the very definition of messy-engineering and awkward workarounds to get things running. |
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