▲ | carlosjobim a day ago | |||||||
It's a cloudy day here and I'm within my rather dimly lit office. If I look out the window, it is no problem to see clouds in all their details, and I don't loose any details within the darker environment in the room. A camera will either blow out the entire sky outside the window to capture the details in the room - or make the room entirely black to capture the details of the sky through the window. I mean, most people reading our comment thread here have their smart phone by their side and can instantly verify that eyes do not blow out whites or compress blacks like a camera. The dynamic range of our eyes is vastly superior to cameras. So aiming to imitate cameras is a mistake by game developers. Of course, staring straight into the sun or a very bright light or reflection is a different matter. | ||||||||
▲ | dahart a day ago | parent [-] | |||||||
The first three pictures in the article have direct sun visible in the sky and not clipping. I was referring to that. The sun itself does blow out when you look directly at it, but please don’t spend time staring at the sun as it will damage your eyes. The dynamic range of human eyes is not vastly superior to cameras. Look it up, or measure. It’s easy to feel like eyes have more range because of adaptation, foveation, iris, etc. Again, I didn’t argue that games should imitate cameras. But that would be better than what we have in games; movies look way better than the game screenshots in this article. | ||||||||
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