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dahart a day ago

The first three pictures in the article have direct sun visible in the sky and not clipping. I was referring to that. The sun itself does blow out when you look directly at it, but please don’t spend time staring at the sun as it will damage your eyes.

The dynamic range of human eyes is not vastly superior to cameras. Look it up, or measure. It’s easy to feel like eyes have more range because of adaptation, foveation, iris, etc.

Again, I didn’t argue that games should imitate cameras. But that would be better than what we have in games; movies look way better than the game screenshots in this article.

carlosjobim 11 hours ago | parent [-]

I can compare my eyes to a camera everywhere I go, because I carry a smartphone in my pocket. And so do most people. My eyes can handle scenes with varying brightness much better than any camera, and the reason is probably that cameras have to take still pictures while the eyes receive a continuous feed. Even shooting film or video, cameras still work by a series of still pictures.

> Again, I didn’t argue that games should imitate cameras. But that would be better than what we have in games; movies look way better than the game screenshots in this article.

I agree, but movie makers take care to avoid having visible over or under exposure in scenes. And they do other things that take away from realism, but makes the movie better looking. If they aimed for total realism, any movie would just look like a soap opera.