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paulluuk 2 days ago

I feel like this is very much a personal preference thing. They even called out Horizon Zero Dawn for looking very bad, and Zelda for looking very good.. while in my opinion the exact opposite is true.

uncircle 2 days ago | parent | next [-]

I do see the point of the author: HZD goes for a "realistic", high-fidelity 3D fantasy world, yet the lighting makes no sense in physical terms. The contrast and brightness shown in the picture are all over the place, and can only be an artifact of visualising a world through a computer screen which has a very limited dynamic range - it is immersion-breaking. The Resident Evil 7 picture below looks much better. The video I linked in another comment explains why: in the physical world, the stronger the light, the more washed-out the colour will become. HZD is a saturated, high-contrast mess with too much compression in the low light, because of a bad colour mapper in their pipeline.

One can claim HZD's look is an "artistic choice" and that's inarguable, but the author believes it's simply not enough attention to the tone mapping process, which is a very complicated topic that's not usually taken seriously in game dev compared to film production.

abhpro 2 days ago | parent | prev | next [-]

The author is more pointing out that these games don't look realistic. Look at the foreground of the HZD shot - why is it almost black in daylight?

dahauns a day ago | parent | next [-]

To be fair - if I remember the location correctly - that screenshot is somewhat misleading because it's camera position is from the inside of a large ruin, with the ceiling and right wall of the "cave entrance" being just outside the frame.

phoronixrly 2 days ago | parent | prev [-]

Zelda looks realistic to them?

whizzter 2 days ago | parent [-]

No, the author posits that Zelda explicitly goes for artistry and ignores any pretense of realism (that then falls flat on it's face when using an over-contrasting tone-map like in the HZD screenshot).

jan_Inkepa 2 days ago | parent | next [-]

The problem I personally have with the Zelda example given is that it looks really bland to me - the landscape looks really washed out - the author says "Somebody would paint this. It’s artistic.", but I don't think anyone would paint with such bleached-out colours.

jcelerier a day ago | parent [-]

yeah, no one would ever do that https://artlogic-res.cloudinary.com/w_2000,h_1600,c_limit,f_...

phoronixrly 2 days ago | parent | prev [-]

Oh, I see. I disagree that the original HZD had a pretense of realism though. The remastered version does and well illustrates the uncanny-ness https://www.youtube.com/watch?v=IlWK_ELBW08 . The outrageous god rays, bloom and lens flare in the remaster compensate for that because you can't actually see anything due to them blinding you...

mfro a day ago | parent | prev [-]

I think with enough exposure to the overdone contrast ratios, you start to get tired of it. It sacrifices a lot of clarity. I agree it does look good in some cases, for example I enjoy the look of Battlefield 1 a lot, but when playing it I often noticed I had issues seeing detail in darker areas.