| ▲ | abhpro 2 days ago |
| The author is more pointing out that these games don't look realistic. Look at the foreground of the HZD shot - why is it almost black in daylight? |
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| ▲ | dahauns a day ago | parent | next [-] |
| To be fair - if I remember the location correctly - that screenshot is somewhat misleading because it's camera position is from the inside of a large ruin, with the ceiling and right wall of the "cave entrance" being just outside the frame. |
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| ▲ | phoronixrly 2 days ago | parent | prev [-] |
| Zelda looks realistic to them? |
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| ▲ | whizzter 2 days ago | parent [-] | | No, the author posits that Zelda explicitly goes for artistry and ignores any pretense of realism (that then falls flat on it's face when using an over-contrasting tone-map like in the HZD screenshot). | | |
| ▲ | jan_Inkepa 2 days ago | parent | next [-] | | The problem I personally have with the Zelda example given is that it looks really bland to me - the landscape looks really washed out - the author says "Somebody would paint this. It’s artistic.", but I don't think anyone would paint with such bleached-out colours. | | | |
| ▲ | phoronixrly 2 days ago | parent | prev [-] | | Oh, I see. I disagree that the original HZD had a pretense of realism though. The remastered version does and well illustrates the uncanny-ness https://www.youtube.com/watch?v=IlWK_ELBW08 . The outrageous god rays, bloom and lens flare in the remaster compensate for that because you can't actually see anything due to them blinding you... |
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