▲ | elpocko 6 days ago | ||||||||||||||||
>very close to the metal >(pico8) But PICO-8 with its integrated tools and Lua programming is super high level, pretty far removed from "8bit". It's only 8 bit in aesthetics, entirely artificial and forced. Why not write games for the 2600, the C64 or the NES to experience real constraints of an actual 8 bit platform, the actual "metal." | |||||||||||||||||
▲ | dr_dshiv 6 days ago | parent [-] | ||||||||||||||||
I know, tell me about it, we’ve been debating this, tbh. We landed on pico8 to introduce the ideas of creativity within constraints as there is a very active community and nice tooling. We’ve done NES workshops before, but always with CS students and eproms. 6502 assembly isn’t that complicated, but can be scary. | |||||||||||||||||
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