| ▲ | nickdothutton 8 months ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||
On the subject of context I wrote a short post back in 2018 [0]. Smart people spend time on this problem/solution. Solutions appear but fall short of expectations. The technology or more commonly that application of it is stigmatised. Sometimes the whole field becomes tainted. The problem/solution complex is declared a “dead end” or “false dawn”. Interest cools. Nobody invests for a while. The wreckage of the previous cycle rusts away. The craters erode. This takes 20-30 years. During this period, some very small companies, academics, and individuals continue to guard the flame, but lack funding or new talent to advance. Go to step 1, invent new buzzwords/framing and repeat. Ignore much of what was learned during the previous cycle. [1] https://blog.eutopian.io/the-next-big-thing-go-back-to-the-f... | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | zik 8 months ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
I remember the excitement around VR back in the late 80s. These new polhemous motion tracking devices and LED microdisplays were going to change the world! Except the technology was expensive and ultimately it kinda sucked. It was barely used outside academia, interest died off gradually and eventually it was tacitly acknowledged to be going nowhere. Then 30 years on Oculus was founded and everyone who'd never used one of the old VR systems was super excited. To be fair, the technology was a step better - much cheaper and more accessible, low motion input latencies, better resolutions. But ultimately it's still not really quite good enough and it seems that the hard reality is it's not going to make its way into mainstream consumer everyday use this time either. I can't wait for round 3 in 2040 or so. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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