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diggan 8 months ago

> But ultimately it's still not really quite good enough

I'm not sure what use cases you've tried it, but I'm "playing" a bunch of flight simulators, and after getting used using a HP Reverb 2 for all my simming, it's basically impossible to move back to "flat" screens again. It gives you a completely different depth-perception that is as vital when you fly as when you race, so basically any simming is a lot easier and more fun with VR. But again, if you make the plunge into VR simming, it's short of impossible to go back to "normal" afterwards.

> hard reality is it's not going to make its way into mainstream consumer everyday use this time either.

Yeah, simultaneously I agree with this. VR-in-motion (so not sitting still) is still pretty bad, and the setups you need for good performance are pretty expensive, so it's unlikely to break into mainstream unless some breakthrough is being made. With that said, there are niches that are very well served by VR and personally I guess I hope it'll be enough when the mainstream hype dies off.

dingnuts 8 months ago | parent [-]

I disagree, I played a lot of Elite: Dangerous with a VR headset and while I completely agree about the scale, it was so much hassle to get in and out of the goggles and get everything set up and then to be totally cut off from the real world for any extended period that I stopped using it.

It's been in the closet for a few years. Beat Saber is fun too, but.. I guess if you're the kind of person who has a sim setup in a dedicated room in your house it's still appealing but for anyone remotely casual it's just not worth it

jerf 8 months ago | parent [-]

VR has moved from "only enthusiasts can even consider it" to "viable niche". That's a huge step up... viewed logarithmically you could even call it "halfway there". But it definitely needs a couple more revs before it gets to "mainstream accessible".