▲ | stevenAthompson 9 hours ago | |||||||||||||
> People may binge a series but they are still on their phones half of the time scrolling for dopamine. This. Both movies and series are now FAR less popular (and profitable) than video games, and video games are far less popular than social media. Even the minority that still enjoys legacy media enjoys it WHILE consuming other media. Movie theaters are in as much trouble as libraries, and blaming either of them for their decline in popularity without mentioning the root causes would be myopic. The cost of all this is that nuance and the ability to have a single train of thought that lasts longer than the length of a TikTok video or tweet are dying. | ||||||||||||||
▲ | makeitdouble 5 hours ago | parent | next [-] | |||||||||||||
> The cost of all this is that nuance and the ability to have a single train of thought People aren't watching TikToks while video gaming. The rise of video games, and the success of narrative ones, should tell us that people engage with the content and focus. For hours at a time. But they need to care about it, expect way more quality and are way less tolerant of mediocrity. That's sure not great for Hollywood producers, cry me a river. Libraries are reinventing themselves in many places, IMHO they'll happily outlive movie theaters by a few centuries. | ||||||||||||||
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▲ | alabastervlog 7 hours ago | parent | prev [-] | |||||||||||||
I’m not sure if it’s true but I’ve heard that the reason so many streaming shows are like twice as long as they should be to best-serve their stories, and are so repetitive, is because they’re written for an audience that’s using their phones while they “watch”. |