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spacechild1 4 days ago

I'm building 2D computer game environments for musical performances and interactive installations. I ended up developing my own little engine. The current iteration is based on:

- SDL2 for input and window management

- OpenGL for rendering

- libpd for sound generation and processing

- RtAudio for audio I/O

- sol2 for Lua bindings

- Qt6 for the tile map editor

I'm not targeting the web, though.

> The audio engine needs to be DAW-level, but, synchronized to graphical elements

Are the sounds generated from game events? In that case, time synchronization between game clock and audio clock is indeed an interesting problem with multiple solutions, each with their own trade-offs.

If the game only acts as the user interface, you can treat it like in a regular DAW.

aaroninsf 4 days ago | parent [-]

Thanks for this!

I am torn about backing off to focusing on first getting the UX (which is really "the thing") right, and just emitting a MIDI MPE stream. That obviously has some other benefits but there were things I was keen on having low-level control over... but I can get over that maybe...

Ambivalent also about target—really, the iPad is the ideal and canonical target, in terms of what it can and the UX it affords... but I have this possibly unfounded sense that the amount a coding copilot can assist me is somewhat limited inside the Apple ecosystem... :/

EDIT: oh and is your engine something I can look at (or license or...)? :)

spacechild1 4 days ago | parent | next [-]

> EDIT: oh and is your engine something I can look at (or license or...)? :)

Unfortunately not, it's a private repo. I might open source it at some point in the future, though.

nprateem 4 days ago | parent | prev [-]

You can't create prototypes in Godot, etc to test out your idea but you want to try someone's half-baked project instead?!?

You do need to speak to someone.

aaroninsf 3 days ago | parent | next [-]

If you mean me,

Prototypes I already have made; at this point the goal is get something actually stable. I'm willing to look into any approach that has a stable application doing things that I need. I don't want to make another prototype; but I am open to trying an implementation that might not end up being final.

It's proven remarkably difficult to find who to even consult with. AFAICT it's too rarified a need.

spacechild1 3 days ago | parent | prev [-]

Hey, my project is quarter-baked at most!