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jart 8 hours ago

The only way you'd be able to do it is by having functions like fputc() call clock_gettime(CLOCK_MONOTONIC_COARSE) which will impose ~3ns overhead on platforms like x86-64 Linux which have a vDSO implementation. So it can be practical sort of although it'd probably be smarter to just use line buffered or unbuffered stdio. In practice even unbuffered i/o isn't that bad. It's the default for stderr. It actually is buffered in practice, since even in unbuffered mode, functions like printf() still buffer internally. You just get assurances whatever it prints will be flushed by the end of the call.

asveikau 8 hours ago | parent [-]

That's just for checking the clock. You'd also need to have a way of getting called back when the timeout expires, after fputc et al are long gone from the stack and your program is busy somewhere else, or maybe blocked.

Timeouts are usually done with signals (a safety nightmare, so no thanks) or an event loop. Hence my thought that you can't do it really transparently while keeping current interfaces.

jart 8 hours ago | parent [-]

Signals aren't a nightmare it's just that fflush() isn't defined by POSIX as being asynchronous signal safe. You could change all your stdio functions to block signals while running, but then you'd be adding like two system calls to every fputc() call. Smart thing to do would probably be creating a thread with a for (;;) { usleep(10000); fflush(stdout); } loop.

asveikau 7 hours ago | parent [-]

Signals are indeed a nightmare. Your example of adding tons of syscalls to make up for lack of safety shows that you understand that to be true.

And no, creating threads to solve this fringe problem in a spin loop with a sleep is not what I'd call "smart". It's unnecessary complexity and in most cases, totally wasted work.

jart 5 hours ago | parent [-]

The smartest thing to do is still probably not buffering. What's wrong with the thread? It would take maybe 15 lines of code to implement. It would be correct without rarely occurring bugs. It doesn't need signals or timers. It wouldn't add overhead to stdio calls. It's a generalized abstraction. You won't need to change your program's event loop code. Create the thread with a tiny 64kb stack and what's not to like? Granted, it would rub me the wrong way if libc did this by default, since I wouldn't want mystery threads appearing in htop for my hello world programs. But for an app developer, this is a sure fire solution.