| ▲ | scq 2 days ago |
| Many game UIs are built using HTML/CSS under the hood, so it has come full circle! https://coherent-labs.com/products/coherent-gameface/ |
|
| ▲ | CreepGin a day ago | parent | next [-] |
| [OneJS](https://onejs.com/) for Unity is a more modern entry in this space (Disclaimer: I'm the creator). Instead of embedding a browser/webview, it lets you use web techs and directly integrates with UI Toolkit (Unity's native UI solution). A general drawback of using web UIs in games is the lack of support for performant 2D vfx. It's something I'd like to tackle in 2025 with [Spark2D](https://github.com/Singtaa/Spark2D). |
| |
| ▲ | doctorpangloss a day ago | parent [-] | | This is intriguing. Why not embedding a browser directly though? How do you feel about the Flutter based UI Widgets? (https://github.com/UIWidgets/com.unity.uiwidgets) In my experience there are two kinds of games: UI is the game or UI supports the game. When UI is the game, the performance bottleneck is almost always text rendering. From a DX POV there are many solutions, but from a performance POV, how can anyone compete with Skia or the native text APIs? | | |
| ▲ | CreepGin a day ago | parent [-] | | I feel that no one can compete with Skia in terms of feature-richness. But performance, it'll really depend on the environment, hardware, and what you are doing. Unity's UI Toolkit, for example, is mesh and shader-based, so it can be highly performant for complex UIs. Interesting note: If you use OneJS with the NodeJS backend, you can use the wasm version of Skia and render all kinds of cool stuff onto a texture in Unity. Obviously the performance with that is not ideal for animation. But I was able to quickly and easily render music notations and charts on my deployed Unity app on Android using that method. > Why not embedding a browser directly though? How do you feel about the Flutter based UI Widgets? Mostly to avoid overheads on both disk space and runtime performance. QuickJS is only ~20MB to embed. And I have no experience with Flutter, unfortunately. =/ |
|
|
|
| ▲ | tyleo 2 days ago | parent | prev | next [-] |
| I was part of an investigation which considered Coherent products for one of the Forza titles. We didn't go with it at the time, and I haven't had the opportunity to use it on a title at other companies, but it looks rad. Forza used a custom UI system based on XAML and the acrylic elements at the top of the article were largely implemented in a custom shader. For a custom system it was pretty solid. We also built a lot of tech into it related to 3D placement of elements to support diagetic UI. |
| |
|
| ▲ | OptionOfT 2 days ago | parent | prev | next [-] |
| Lots of games used to use [Scaleform](https://en.m.wikipedia.org/wiki/Scaleform_GFx) for their UI. |
| |
| ▲ | tyleo 2 days ago | parent [-] | | Lots of games still use it but its been discontinued by Autodesk and is on its way out. Not to mention Flash also being discontinued. |
|
|
| ▲ | djmips a day ago | parent | prev | next [-] |
| Including Minecraft (Bedrock / consoles) :) https://www.youtube.com/watch?v=BnTUmksfRJU |
|
| ▲ | lyu07282 a day ago | parent | prev [-] |
| The ones that don't are also interesting, like baldurs gate 3 uses this: https://www.noesisengine.com/ |