▲ | CreepGin a day ago | |||||||
[OneJS](https://onejs.com/) for Unity is a more modern entry in this space (Disclaimer: I'm the creator). Instead of embedding a browser/webview, it lets you use web techs and directly integrates with UI Toolkit (Unity's native UI solution). A general drawback of using web UIs in games is the lack of support for performant 2D vfx. It's something I'd like to tackle in 2025 with [Spark2D](https://github.com/Singtaa/Spark2D). | ||||||||
▲ | doctorpangloss a day ago | parent [-] | |||||||
This is intriguing. Why not embedding a browser directly though? How do you feel about the Flutter based UI Widgets? (https://github.com/UIWidgets/com.unity.uiwidgets) In my experience there are two kinds of games: UI is the game or UI supports the game. When UI is the game, the performance bottleneck is almost always text rendering. From a DX POV there are many solutions, but from a performance POV, how can anyone compete with Skia or the native text APIs? | ||||||||
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