▲ | nightowl_games 2 days ago | |||||||
Theres a couple things that cause stuttering: the first time a sound is played it is decoded, and the first time a particle effect is seen its shader is compiled (snow and flame particles). The bug your describing with the trees I think is just a by product of my having not implemented proper 'pixel perfect' camera positioning, ie: the trees are being rendered off center from a pixel so they look glitchy, while the character is always at the same position on the screen so doesnt look glitchy. I'm suprised your ipad pro has the above sound/shader issue as noticably... Shader compilation is also pretty brutal on windows. Thanks for the feedback and bug reports. | ||||||||
▲ | djmips a day ago | parent [-] | |||||||
They are working on that! But I guess there's the old trick of having a 'visibile' level at loading time that has all the shaders and variants in it so they get pre-compiled. | ||||||||
|