▲ | djmips a day ago | |
They are working on that! But I guess there's the old trick of having a 'visibile' level at loading time that has all the shaders and variants in it so they get pre-compiled. | ||
▲ | nightowl_games 17 hours ago | parent [-] | |
Yeah I have a node for Godot that does that. I think I'm going to use CPU side stuff for the particles instead of shaders instead... And the audio you can load ahead of time as well |