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djmips a day ago

They are working on that! But I guess there's the old trick of having a 'visibile' level at loading time that has all the shaders and variants in it so they get pre-compiled.

nightowl_games 17 hours ago | parent [-]

Yeah I have a node for Godot that does that. I think I'm going to use CPU side stuff for the particles instead of shaders instead... And the audio you can load ahead of time as well