▲ | vkazanov 3 days ago | |||||||
Isn't SDL itself is quite minimal already? I mean, it is definitely not high-level in any sense of the word. | ||||||||
▲ | slimsag 3 days ago | parent | next [-] | |||||||
SDL provides.. ..an image decoding library. ..an audio input/output library. ..a multi-channel audio mixer. ..ttf and rtf font rendering. ..networking. ..runtime shader cross-compilation ..its own entire graphics abstraction layer / API. ..its own shader language, shader compiler, and shader bytecode format. I don't know at which point something becomes 'high level', but SDL is only 'minimal' if you use a subset of its functionality. | ||||||||
▲ | Sharlin 3 days ago | parent | prev [-] | |||||||
Not minimal in the sense of "just give me a window, a minimal event loop, and a GPU context/swapbuffers function". | ||||||||
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