▲ | diggan 3 days ago | ||||||||||||||||
> This seems like a great example of a lot of stuff for which there are few tutorials currently. Not OP but, what exactly you feel like is missing tutorials? It's a nice little polished experience, but I don't think there is anything particularly innovative or difficult to build with the resources that exists today. Or is there something in particular that looks/seems difficult from what they shared? | |||||||||||||||||
▲ | thih9 3 days ago | parent | next [-] | ||||||||||||||||
I disagree, I think the "nice little polished experience" is the difficult part. In practice building something like this with resources that exist today can still mean a stream of issues specific to a given platform, browser, library, programming language, IDE, issues related to a combination of any earlier two and a yak that needs shaving[1]. Meanwhile this project is described as[2]: > fully optimized for both desktop and mobile browsers, with user controls and UI components tailored for each device, ensuring intuitive navigation and interaction across all platforms. If this process was easy and well documented, Netlify wouldn't hire an external agency. | |||||||||||||||||
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▲ | solatic 3 days ago | parent | prev [-] | ||||||||||||||||
You can't really compare the depth of resources that exists for something like React versus something like Three, which has a bunch of toy examples but no fully coherent experiences. Companies like Figma have shown that there is a huge appetite for solutions built on top of Canvas or WebGL, but if you don't have the privilege of working for one of these companies that built up lots of proprietary building blocks from scratch, it's much more difficult to get started. |