▲ | kookamamie 10 months ago | ||||||||||||||||||||||||||||||||||
> implementing missing features so that they can ship WebGPU support in Firefox Sounds like WGPU, the project, should be detached from Firefox? To me the priority of shipping WGPU on FF is kind of mind-boggling, as I consider the browser irrelevant at this point in time. | |||||||||||||||||||||||||||||||||||
▲ | brookman64k 10 months ago | parent | next [-] | ||||||||||||||||||||||||||||||||||
Just to avoid potential confusion: WebGPU and WGPU are different things. | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
▲ | littlestymaar 10 months ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||
The irrelevant browser is the one paying developers to build wgpu though… | |||||||||||||||||||||||||||||||||||
▲ | pjmlp 10 months ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||
Outside of the browser the answer is middleware. WGPU has to decide, either stay compatible with WebGPU, and thus be constrained by the design of a Web 3D API, or embrace native code and diverge from WebGPU. | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
▲ | adastra22 10 months ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||
Is WGPU even a Mozilla project? I think he is just saying that those paid developers (paid by Mozilla) have that priority, and everyone else is volunteer. Not that WGPU is a Firefox project. | |||||||||||||||||||||||||||||||||||
|