▲ | flohofwoe 3 days ago | |
There's a *massive* difference in capabilities between GLES3.0 (e.g. WebGL2) and D3D11 though (GLES3.0 is more like 'late D3D9 era') ;) And interestingly, WebGL2 in Chrome on Windows (which runs on top of D3D11) handily beats WebGPU in some of my tests (with setBindGroup being the bottleneck). |